here to see: my miro research map
How can an interactive experience be designed to be universal and intuitive?
When setting up my research questions, I started from my personal experiences, reflecting on the obstacles I have encountered in interactive experiences and games. I realized that in many cases, language is often the first barrier I face. We use language to communicate with others, construct narratives, and define game rules. However, when interaction is built upon linguistic structures, it simultaneously creates a threshold. Based on this perspective, I developed five research questions that explore this issue further.
To better understand how human perception, behavior patterns, and interpersonal interactions change under a non-verbal premise, I conducted my primary research through instruction sets and interviews.
For the first primary research, I set up an instruction set to observe how people communicate and collaborate without spoken or written language. Participants are invited in groups of 2, 3, and 6 people into a room, where they must complete a given task without using verbal or written communication.
In the three different rounds of the experiment, I initially instructed the participants only that they could not use language during the process and that they had to complete the task within five minutes. However, I didn't reveal the exact task in advance.
The first group was the 2-person team. The group completed all three stages of the task in just 3 minutes, and all three tasks were completed collaboratively. Here are some observations through the process:
The second round of experiment was the 3-person group. For this round, I intentionally prompted the participants to collaborate on the second task and observed how they would interact during the third task.
For the third round, it was the 6-person group. Four participants had previously taken part in the experiment, while two were new. Before starting, I informed all participants that they could decide whether to collaborate on the tasks.
Did they collaborate? Why?
How did they communicate?
How did they determine if a task was complete?
Observations Through the Process:
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For the second primary research, I focused on the question: "Are there public places where people tend to remain silent?"
Observation & Interview:
Objective:
To understand how people behave in quiet public spaces and explore the ways they communicate with others in these environments.
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For my third primary research, I created a sound montage by editing together various sound clips. I then invited friends to listen to the audio and draw the space or scene they imagined while listening.
Objective:
For Sound 1, I played a recording of the ambient sounds I captured while walking on the streets of Manhattan. For Sound 2, I used a recording of someone playing a bucket drum in the subway.
For Sound 3, I played a recording of a 3D printer in action, capturing the rhythmic mechanical sounds it makes while operating.
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* Currently refining for the research results of RQ2-5 *
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